Files
OBS-Overlays/pokemon-party/overlay.html
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HTML

<!doctype html>
<html lang="en">
<head>
<meta charset="utf-8" />
<meta name="viewport" content="width=device-width, initial-scale=1" />
<title>Pokémon Party Overlay</title>
<style>
:root {
--slot-width: 190px;
--slot-height: 170px;
--accent: #f6d35b;
--accent-2: #79d2ff;
--panel: rgba(13, 23, 42, 0.78);
--panel-strong: rgba(6, 12, 28, 0.9);
--text: #fff7d6;
--muted: #bdd7ff;
--dead: #8b94a7;
--empty: rgba(255,255,255,0.11);
}
* { box-sizing: border-box; }
html, body {
margin: 0;
width: 100%;
min-height: 100%;
background: transparent;
font-family: "Trebuchet MS", "Segoe UI", Arial, sans-serif;
color: var(--text);
overflow: hidden;
}
body {
padding: 18px;
}
.party {
display: grid;
grid-template-columns: repeat(6, var(--slot-width));
gap: 14px;
align-items: end;
width: max-content;
filter: drop-shadow(0 12px 18px rgba(0,0,0,.45));
}
.slot {
position: relative;
width: var(--slot-width);
min-height: var(--slot-height);
padding: 12px 12px 10px;
border-radius: 22px 22px 14px 14px;
background:
linear-gradient(135deg, rgba(255,255,255,.18), transparent 22%),
linear-gradient(180deg, var(--panel), var(--panel-strong));
border: 3px solid rgba(255,255,255,.32);
box-shadow:
inset 0 0 0 2px rgba(0,0,0,.24),
0 8px 0 rgba(0,0,0,.28);
overflow: hidden;
}
.slot::before {
content: "";
position: absolute;
inset: 7px;
border-radius: 17px 17px 10px 10px;
border: 1px solid rgba(121, 210, 255, .35);
pointer-events: none;
}
.slot.empty {
background:
repeating-linear-gradient(135deg, rgba(255,255,255,.08), rgba(255,255,255,.08) 10px, transparent 10px, transparent 20px),
linear-gradient(180deg, rgba(13,23,42,.45), rgba(6,12,28,.65));
}
.slot.dead .sprite {
filter: grayscale(1) opacity(.58);
transform: translateY(4px) scale(.94);
}
.slot.dead .nickname,
.slot.dead .species {
color: var(--dead);
text-decoration: line-through;
}
.sprite-wrap {
position: relative;
height: 104px;
display: grid;
place-items: center;
margin-top: 2px;
}
.sprite-wrap::after {
content: "";
position: absolute;
width: 112px;
height: 22px;
border-radius: 999px;
bottom: 4px;
background: radial-gradient(ellipse, rgba(0,0,0,.38), rgba(0,0,0,0) 72%);
}
.sprite {
position: relative;
z-index: 1;
image-rendering: pixelated;
image-rendering: crisp-edges;
max-width: 122px;
max-height: 96px;
object-fit: contain;
transform: translateY(0);
}
.pokeball {
width: 78px;
height: 78px;
border-radius: 50%;
background:
radial-gradient(circle at center, #fff 0 8px, #111 9px 13px, transparent 14px),
linear-gradient(#dc3144 0 46%, #161616 47% 53%, #f4f4f4 54% 100%);
opacity: .42;
border: 4px solid #111;
box-shadow: inset 0 -7px 0 rgba(0,0,0,.18);
}
.nickname {
position: relative;
z-index: 1;
margin-top: 4px;
font-weight: 900;
font-size: 25px;
line-height: 1.05;
text-align: center;
letter-spacing: .5px;
color: var(--text);
text-shadow: 0 3px 0 rgba(0,0,0,.58), 0 0 10px rgba(0,0,0,.5);
white-space: nowrap;
overflow: hidden;
text-overflow: ellipsis;
}
.species {
position: relative;
z-index: 1;
margin-top: 3px;
text-align: center;
font-size: 13px;
font-weight: 800;
letter-spacing: 1.4px;
text-transform: uppercase;
color: var(--muted);
opacity: .92;
white-space: nowrap;
overflow: hidden;
text-overflow: ellipsis;
}
.badge {
position: absolute;
top: 9px;
left: 10px;
z-index: 2;
display: inline-grid;
place-items: center;
min-width: 26px;
height: 26px;
padding: 0 7px;
border-radius: 999px;
background: linear-gradient(180deg, var(--accent), #cf8e24);
color: #241400;
font-size: 13px;
font-weight: 1000;
border: 2px solid rgba(255,255,255,.68);
box-shadow: 0 3px 0 rgba(0,0,0,.3);
}
.status {
position: absolute;
top: 10px;
right: 10px;
z-index: 2;
padding: 4px 8px;
border-radius: 999px;
background: rgba(0,0,0,.45);
color: #fff;
font-size: 11px;
font-weight: 900;
letter-spacing: .9px;
text-transform: uppercase;
border: 1px solid rgba(255,255,255,.25);
}
.status.alive { color: #8effa9; }
.status.dead { color: #ff8e8e; }
.status.boxed { color: #ffd37a; }
.party.vertical {
grid-template-columns: var(--slot-width);
}
.party.grid {
grid-template-columns: repeat(3, var(--slot-width));
}
</style>
</head>
<body>
<main id="party" class="party" aria-label="Current Pokémon party"></main>
<script>
const DEFAULT_PARTY = [
{ "species": "cyndaquil", "nickname": "Toast", "sprite": "sprites/cyndaquil.png", "status": "alive" },
{ "species": "totodile", "nickname": "Chomps", "sprite": "sprites/totodile.png", "status": "alive" },
{ "species": "pidgey", "nickname": "Gale", "sprite": "sprites/pidgey.png", "status": "alive" },
{ "species": "mareep", "nickname": "Static", "sprite": "sprites/mareep.png", "status": "alive" },
{ "species": "", "nickname": "", "sprite": "", "status": "empty" },
{ "species": "", "nickname": "", "sprite": "", "status": "empty" }
];
const params = new URLSearchParams(location.search);
const STORAGE_KEY = 'pokemonPartyOverlay.party';
const settings = {
refreshMs: 2000,
layout: params.get('layout') || 'horizontal',
source: params.get('source') || 'json'
};
function niceName(value) {
return String(value || '')
.replace(/[-_]/g, ' ')
.replace(/\b\w/g, c => c.toUpperCase());
}
function normalizeParty(data) {
const party = Array.isArray(data) ? data : data.party;
return Array.from({ length: 6 }, (_, i) => party?.[i] || {});
}
function render(party) {
const root = document.getElementById('party');
root.className = `party ${settings.layout}`;
root.innerHTML = '';
normalizeParty(party).forEach((mon, index) => {
const status = (mon.status || (mon.species ? 'alive' : 'empty')).toLowerCase();
const hasMon = Boolean(mon.species || mon.nickname || mon.sprite);
const slot = document.createElement('section');
slot.className = `slot ${hasMon ? status : 'empty'}`;
const badge = document.createElement('div');
badge.className = 'badge';
badge.textContent = index + 1;
slot.appendChild(badge);
if (hasMon && status !== 'empty') {
const statusEl = document.createElement('div');
statusEl.className = `status ${status}`;
statusEl.textContent = status;
slot.appendChild(statusEl);
}
const spriteWrap = document.createElement('div');
spriteWrap.className = 'sprite-wrap';
if (mon.sprite) {
const img = document.createElement('img');
img.className = 'sprite';
img.alt = mon.species || mon.nickname || `Party slot ${index + 1}`;
img.src = mon.sprite;
img.onerror = () => {
img.remove();
const ball = document.createElement('div');
ball.className = 'pokeball';
spriteWrap.appendChild(ball);
};
spriteWrap.appendChild(img);
} else {
const ball = document.createElement('div');
ball.className = 'pokeball';
spriteWrap.appendChild(ball);
}
slot.appendChild(spriteWrap);
const nickname = document.createElement('div');
nickname.className = 'nickname';
nickname.textContent = mon.nickname || (hasMon ? niceName(mon.species) : 'Empty');
slot.appendChild(nickname);
const species = document.createElement('div');
species.className = 'species';
species.textContent = hasMon ? niceName(mon.species) : 'Party Slot';
slot.appendChild(species);
root.appendChild(slot);
});
}
async function loadParty() {
try {
if (settings.source === 'browser') {
const saved = localStorage.getItem(STORAGE_KEY);
if (!saved) throw new Error('No party saved in browser storage yet. Open editor.html and click Save to browser preview.');
render(JSON.parse(saved));
return;
}
const response = await fetch(`party.json?cacheBust=${Date.now()}`, { cache: 'no-store' });
if (!response.ok) throw new Error(`party.json returned ${response.status}`);
const data = await response.json();
render(data);
} catch (error) {
console.warn('Using built-in sample party. Serve this folder over HTTP to load party.json.', error);
render(DEFAULT_PARTY);
}
}
loadParty();
setInterval(loadParty, settings.refreshMs);
</script>
</body>
</html>